Post by Dainn Haskett Vindalfr on Mar 4, 2014 15:56:27 GMT
Full Name: Dainn Haskett Vindalfr, although he’s nicknamed ‘The Shuck’ by those who don’t know his first name, and few do.
Gender: Male
Eye Color: Pale blue.
Age: 32
Bloodline: Wulfing
Animal Forms: A large, black shaggy dog. Notable features are his round, white saucer-like eyes and elongated limbs (hence his nickname referring to a demon hound of folklore), although most of the bizarre bodily structure is sometimes down to the use of illusions.
Magic Type: Cepheid Variables
Clan or Organization: Originally Wulfing, but his family defected to Lennartig when he was born.
Rank: n/a
Description:
Dainn stands in at around 5”11; an average height for an average sort of build. He is reasonably toned (if a little on the lanky side) but doesn’t possess any real quantities of muscle. His arms are built with a subtle sense of strength, but traveling downwards, his fingers are long and bony. His hair is dark, curled slightly and is either combed to perfection or horrendously messy. His face is always clean shaven.
There is a considerable amount of character in his face, for what his body lacks in any sort of striking feature. His eyes are sunken, but piercing, always glinting with a shimmer of underlying malice, or something even sinister. His teeth are an impeccable shade of white, and sharp even when out of his animal form, although perhaps not as much.
His clothes are smart, but nothing eye-catchingly lavish. At a distance, they appear reasonably clean, but further inspection reveals faded stains of something that probably isn’t red paint.
Dainn doesn’t wear any sort of cologne, and while he doesn’t smell in any real negative way, there is always a faint but lingering whiff of wet earth and smoke emanating from his body.
Personality:
The Drakonrhedi wanted posters state; ‘Caution; do not –in any circumstances- approach. If spotted, report immediately to the nearest figure of authority. Evacuate location immediately.’
Bit harsh, really.
Dainn is not –in any sense of the word- a nice human being. He isn’t even close. Whatever shred of niceness he has within him only surfaces for ironic purposes.
To say Dainn has a twisted personality is a perhaps slightly underrated; a quietly deranged human being with a maddened mind, Dainn’s own sadism is as renowned as his calling. He is man who simply loves suffering through and through; there is no concept of compassion or respect in his mind. Things have to go his way, and he stops at nothing to ensure that his objectives are achieved. People are simply his playthings, and toys are meant to be thrown around and broken. He won’t just kill you, he’ll make sure you suffer, with just a pinch of creative flair on the side.
On the outset, he appears to be a calm, collected and well-educated young man. He speaks well, has a reasonably firm grasp on knowledge and carries himself with a sense of purpose. But there is a coldness and a brutality even in his façade that provides a window to that rather twisted inner-child he has festering deep down. A soul that is fragmented into complicated emotions and thoughts that go way beyond any taboo. There are no limits with Dainn, only possibilities.
He has a sick sense of humour and an even sicker sense of pleasure. He also has a bizarre sexualized streak that - although hardly surfaces as anything of an actual intimate nature – projects itself through his mannerisms and choice of phrasing. It’s all part of the games he plays for his own amusement. He’s allowed to have a little fun, isn’t he?
Friends and anything more is out the question. Dainn is solitary and likes to keep it that way. However, there is a possibility for comrades/allies. He can find it in himself to work with others, but only if he’s in charge, and only if they match his ideals and his thinking. Dainn is not a trusting individual, and can be extremely hard to impress. Among other things, he’s impatient, stubborn and lacks any sense of empathy.
During fights he is ruthless and – not surprisingly – bloodthirsty (although he still maintains this trait outside battle) down to an art. There is no sense of sportsmanship in conflicts; Dainn plays dirty and it takes a lot for him to back down from a fight. His twisted sense of justice fuels his cruelty. Even if he can’t abuse someone physically, he can just as easily do mentally and verbally.
The again, he isn’t evil, just…a little misunderstood and a little misguided.
Serial killers often are, aren’t they?
Drake (if applicable): None. But he’s eaten one, if that counts. Goes wonderful with relish.
History:
They say bad people are born bad. Surprisingly, Dainn is the anomaly. He was a sheltered but well-loved child, the middle sibling out of two others. His family were of Wulfing strain and were a simple, average family who kept to themselves. Dainn spent most of his childhood with his siblings, never wanting to play and socialize with other children within the Lennartig clan. But maybe this was because he was – technically – an outsider to the community, and the other children never wanted to play with him anyway, so he kept to the safety of his family-bonds. His father was a man who adored the Drakonrhedi and respected them through and through, often teaching Dainn and his siblings about their apparent heroism. Although he had never been selected to join the organization himself, he had high hopes for all three of his children, especially Dainn and his brother that they would be picked to join the ranks. Such dreams were never brought to fruition.
When he was eight years of age, his family decided to move to Midgardborg. They were a family who liked to be on the move, never staying in one place for too long. One harsh winter’s evening, the city came under attack from Behemoths. The family had been in the Plaza, gathering supplies for the cold days ahead when the beasts swarmed. His mother and elder brother had been killed almost instantly, leaving himself, his father and his young sister to flee. The Drakonrhedi had arrived by this point, but by the time they found the Vindalfr family, the father and youngest sister were dead, and Dainn was found hiding in a nearby alleyway, bloodied and terrfied.
From there, he was thrust into an orphanage, and remained there for eleven years. In that time, he grew callous and vindictive, often lashing out at others whenever they crossed him. He found it to his liking. The younger children were terrified of him, the older children fearfully avoided him, but isolation only managed to cement his mean streak. All the while, he harboured a vicious hatred for the Drakonrhedi, who he blamed entirely for his family’s death.
When he was nineteen and kicked out of the orphanage, he spent his days alone on the streets. One day, he stumbled across a Drakonrhedi mentor, who was out with their Tiro on a training lesson at the time. A split decision there and then revealed to Dainn that he was quite the opportunist. Before either Drakonrhedi knew what was happening, Dainn descended on both of them in a frenzy, mercilessly butchering one with a dagger he kept and severely wounding the other, who only just managed to escape and get help. When other Drakonrhedi arrived at the scene, Dainn had already vanished.
It felt rather nice to exact –what Dainn saw as- just revenge, so he started a chain of attacks across Midgardborg, accumulating a total of 17 victims. Not all of them were killed, some managed to survive, but only just. The attacks were performed with precision and perfect timing, Dainn liked to experiment in his craft, so the chances of an attack being carried out in a different way to the last was very much likely. Panic swept a good deal of the city, with people claiming that the sight of a black canine-like beast meant death was following close by.
Thankfully for Midgardborg, Dainn was eventually captured after two years of his vicious killing spree and thrown into prison, with the intention of being left to rot. However prison wasn’t all too helpful on an already fragile mind, and when he was 26 he was declared ‘criminally insane’ after he showed signs of never feeling remorse or even any sense of wrongdoing for his crimes.
When he reached thirty-two, the prison erupted into a full-scale riot and in the bloodied confusion, Dainn escaped and slipped under the radar completely. It wasn’t until after the riot had successfully been put down that the guards realized they were missing one of their most dangerous convicts. Teensy bit of an error there. Now, the wanted posters litter the streets, the authorities are on high alert and Midgardborg awaits with baited breath to see when, where and if the first attack will take place.
Daddy's home, children.
Other:
Can use magic, but he finds it impossible to control light, so he practices the art of illusions instead, but they’re usually only basic.
Also look at how teapot sucks at writing backstories and just making characters in general wheeeeee it sucks so bad oh god