Post by Anton Nystrom on Jan 4, 2014 2:21:31 GMT
Full Name: Anton Nystrom
Gender: Male
Eye Colour: Blue
Age: 19
Animal Forms: Raven
Magic Type: Cepheid Variable
Clan or Organisation: Hrafnung
Rank: Tiro
Description: Anton Nystrom is a young adult, standing at five feet ten inches, with black wild hair and blue eyes. His pale skin is scarred in places randomly, as he has always been rash with fighting. Of interest, he seems to have a small rune carved onto the back of his right hand. Its history is easily extracted from Anton if one asks correctly, but he typically is less open about it.
His clothing is fairly typical for the Drakonrhedi. He wears a thick leather coat, dyed a snow white, is often seen being worn by him. He appears to be obsessive over keeping this coat clean, despite his lack of cleanliness anywhere else. He often wears a thick scarf as well, and it appears to be well used, fraying at the edges and stained many different times and colours.
Of note, he wears a silver necklace often, but its pendant changes often. Often a human finger bone, with a small silver ring around it, just big enough to slide around, yet small enough to not fall off. Other times it is an emerald, with a much smaller ruby hanging below it. And even rarer, it is a broken pocket watch, with the hands of the clock instead made of chain, pinned to a time, with it seeming to change every time it opens.
Personality:
Anton Nystrom lives his life like a destructive gale. His power is fast and swift, and it will blind you till it is over, but he has very little control over its precision. But he, as a person, is much the same. He is outspoken and strong, but his opinions and ideologies are never set in stone. For as strong as he is, he is so easily manipulated. His life is lived quickly and without regret. On some level, he understands the risks of his way of living, and yet he never dares to change.
Much of his life he has been like this, and yet as powerful as he is, he avoids associating too much with others. He doesn't particularly mind people, but he understands his temper and its lack of control. Loss is never something he has dealt with well. And beyond everything else, his life is chaotic. He lives it just like a gale, seemingly so strong and powerful, but the slightest disturbance will set it into a chaotic downfall.
Drake (if applicable):
History: Anton had longed to be a Drakonrhedi, but not for the power or respect that was earned by others. No, it was to learn more about his magic. It seemed to be so awkward for him, the precise way of its power often escaping him as he tried to furiously use it. But he so desperately wanted to know how to control every since he was eleven years old. And thus, he did all that he could to be a Drakonrhedi.
Notes for self: His mentor was an Armfastrung that died in battle previous to the RP. She was a Pryfektus in the Slayers, her name was Svana Indridottir, and was the daughter of a clan-leader. (The Indridottirs I'm assuming?) Felia was her drake, as well as the first drake that Anton grew attached to.(See this thread.)
Anton frequently was out late at night as his parents were engineers in the Hrafnung clan. He had a habit of socializing with the innkeepers and bringing them food/anything they needed in exchange to stay there for a bit for free. He also happened to pick up reading on his magic there (after he discovered it and learned its uses). There was little content of his magic, but he was interested in anything from myths to tomes.
When he was eleven, it was the first time that there was a fairly significant battle on the city. It was nothing too spectacular, but it was just in time to catch Anton's interest. The few behemoths that were slain by the front guard, but Anton discovered that he could send a small spark of light in one of the behemoth's eyes, effectively making them useless on that side.
Anton isn't the most skilled in combat, though he knows his way around about as much as a typical soldier would. His main ability comes from his ability of being able to use his magic effectively in combat.
When Anton wasn't stuck in an inn somewhere, he would often be taken up by the Secondary Hrafnung Dormitories. His family "technically" had a house, but Anton didn't quite enjoy staying there so often. The soldiers in the Dormitories enjoyed using Anton as a sparring buddy, as he learned quickly and was rather quick as a kid. As he got older and more experienced with his magic, he was able to easily defeat most of the soldiers there using his magic. Without it, it was a fairly even match, though perhaps slightly in favour of the soldiers.
(Less important, still noteworthy. Carvari Serum is the gross ooze-y stuff of disgusting that you take to help heal you. Comes from Wasp Carvaran blood.)
Gender: Male
Eye Colour: Blue
Age: 19
Animal Forms: Raven
Magic Type: Cepheid Variable
Clan or Organisation: Hrafnung
Rank: Tiro
Description: Anton Nystrom is a young adult, standing at five feet ten inches, with black wild hair and blue eyes. His pale skin is scarred in places randomly, as he has always been rash with fighting. Of interest, he seems to have a small rune carved onto the back of his right hand. Its history is easily extracted from Anton if one asks correctly, but he typically is less open about it.
His clothing is fairly typical for the Drakonrhedi. He wears a thick leather coat, dyed a snow white, is often seen being worn by him. He appears to be obsessive over keeping this coat clean, despite his lack of cleanliness anywhere else. He often wears a thick scarf as well, and it appears to be well used, fraying at the edges and stained many different times and colours.
Of note, he wears a silver necklace often, but its pendant changes often. Often a human finger bone, with a small silver ring around it, just big enough to slide around, yet small enough to not fall off. Other times it is an emerald, with a much smaller ruby hanging below it. And even rarer, it is a broken pocket watch, with the hands of the clock instead made of chain, pinned to a time, with it seeming to change every time it opens.
Personality:
Anton Nystrom lives his life like a destructive gale. His power is fast and swift, and it will blind you till it is over, but he has very little control over its precision. But he, as a person, is much the same. He is outspoken and strong, but his opinions and ideologies are never set in stone. For as strong as he is, he is so easily manipulated. His life is lived quickly and without regret. On some level, he understands the risks of his way of living, and yet he never dares to change.
Much of his life he has been like this, and yet as powerful as he is, he avoids associating too much with others. He doesn't particularly mind people, but he understands his temper and its lack of control. Loss is never something he has dealt with well. And beyond everything else, his life is chaotic. He lives it just like a gale, seemingly so strong and powerful, but the slightest disturbance will set it into a chaotic downfall.
Drake (if applicable):
History: Anton had longed to be a Drakonrhedi, but not for the power or respect that was earned by others. No, it was to learn more about his magic. It seemed to be so awkward for him, the precise way of its power often escaping him as he tried to furiously use it. But he so desperately wanted to know how to control every since he was eleven years old. And thus, he did all that he could to be a Drakonrhedi.
Notes for self: His mentor was an Armfastrung that died in battle previous to the RP. She was a Pryfektus in the Slayers, her name was Svana Indridottir, and was the daughter of a clan-leader. (The Indridottirs I'm assuming?) Felia was her drake, as well as the first drake that Anton grew attached to.(See this thread.)
Anton frequently was out late at night as his parents were engineers in the Hrafnung clan. He had a habit of socializing with the innkeepers and bringing them food/anything they needed in exchange to stay there for a bit for free. He also happened to pick up reading on his magic there (after he discovered it and learned its uses). There was little content of his magic, but he was interested in anything from myths to tomes.
When he was eleven, it was the first time that there was a fairly significant battle on the city. It was nothing too spectacular, but it was just in time to catch Anton's interest. The few behemoths that were slain by the front guard, but Anton discovered that he could send a small spark of light in one of the behemoth's eyes, effectively making them useless on that side.
Anton isn't the most skilled in combat, though he knows his way around about as much as a typical soldier would. His main ability comes from his ability of being able to use his magic effectively in combat.
When Anton wasn't stuck in an inn somewhere, he would often be taken up by the Secondary Hrafnung Dormitories. His family "technically" had a house, but Anton didn't quite enjoy staying there so often. The soldiers in the Dormitories enjoyed using Anton as a sparring buddy, as he learned quickly and was rather quick as a kid. As he got older and more experienced with his magic, he was able to easily defeat most of the soldiers there using his magic. Without it, it was a fairly even match, though perhaps slightly in favour of the soldiers.
(Less important, still noteworthy. Carvari Serum is the gross ooze-y stuff of disgusting that you take to help heal you. Comes from Wasp Carvaran blood.)