Post by ᴏ ᴘ ᴀ ᴌ } on Dec 25, 2013 5:42:39 GMT
Magic is drawn from the stars. Each person is in tune with a certain star, or often a certain type of star. The type of magic you wield, therefore, is dependent on the type of star you are in tune with. The same is true for the Promethaen, as they actually taught the humans how to use magic.
However, this does not mean that magic is commonplace. Very few are able to tap into their intrinsic powers, and these people are known as "Startouched." Most of them are either high-ranking clan members or Drakonrhedi, as the Drakonrhedi train their Tiros and Iduneus to be able to handle their powers.
Rune magic is the magic of enchantment and allows one to imbue objects with magic. There are eight basic rune types which each provide a different basic effect and can be combined to create complex enchantments, or automated devices. Rune magic is able to be used by all types of magic.
• The Hook: The Hook connects other runes. It is not necessary for the simplest enchantments but beyond those rudimentary spells they are mandatory to connect components.
• The Wing: The Wing provides vertical motion to other runes or the device it is powering.
• The Serpent: The Serpent provides horizontal motion to other runes or the device it is powering.
• The Eagle: The Eagle rune provides oscillatory or guided (pre-planned path) motion to other runes or the device it is powering.
• The Trough: The Trough rune collects almost any substance or force and is best paired with a Bucket rune for storing the collected item.
• The Bucket: The Bucket rune stores almost any substance or force and is given something to hold by an attached Trough rune. The amount a Bucket can hold depends on the strength of the caster.
• The Cannon: The Cannon projects anything that can be captured and stored by a Trough or Bucket. The force at which something is expelled depends on the strength of the caster.
• The Trigger: Perhaps the most important rune, the Trigger allows one to ensure that the runes it is attached to do not trigger until a condition is met. (The condition depends on the intention of the caster.)
Please also note that there is another aspect of magic, constellation magic, which is explained in this thread.
However, this does not mean that magic is commonplace. Very few are able to tap into their intrinsic powers, and these people are known as "Startouched." Most of them are either high-ranking clan members or Drakonrhedi, as the Drakonrhedi train their Tiros and Iduneus to be able to handle their powers.
- Red Giants: Huge, bright, red stars that are mostly a hot envelope of fiery gas, red giant stars give powers over fire and the movement of air. Promethaen born next to them are usually white with crimson markings.
- Golden Stars: The same type of star as our sun, also known as a yellow dwarf, these stars are actually relatively small. They grant powers of healing and control over plants, and promethaen born next to them are generally golden.
- White Dwarfs: Usually the dying remnants of a star, white dwarfs are tiny and dense. People in tune with these stars are given powers over shadows and concealment. Promethaen with these beside their eggs are usually black and silver.
- Neutron Stars: Incredibly dense, small stars, neutron stars give powers over what would normally be immobile, such as metal and earth. Promethaen born beside these are usually grey and steely.
- Cepheid Variables: A spinning star at a set pace, Cepheid variables give powers of illusion and the manipulation of light. Promethaen whose eggs are laid in orbit of these stars are usually rainbow colored or iridescent white.
- Blue Stars: Frigid blue light spills from these stars, granting powers of ice and water. Promethaen born close to these are often an icy blue or white with darker blue markings.
- Pulsars: These stars are much like Cepheid variables, however, instead of a set pace, they're rapid, wild, and unpredictable. Thus, powers of chaos are appropriate--enabling users to perform dangerously powerful things with substances such as electricity and acid, but extraordinarily difficult to control. Such powers are incredibly rare and incredibly prone to backfiring, making the number of chaos users even less than originally. Promethaen born next to these are usually iridescent black.
Rune magic is the magic of enchantment and allows one to imbue objects with magic. There are eight basic rune types which each provide a different basic effect and can be combined to create complex enchantments, or automated devices. Rune magic is able to be used by all types of magic.
• The Hook: The Hook connects other runes. It is not necessary for the simplest enchantments but beyond those rudimentary spells they are mandatory to connect components.
• The Wing: The Wing provides vertical motion to other runes or the device it is powering.
• The Serpent: The Serpent provides horizontal motion to other runes or the device it is powering.
• The Eagle: The Eagle rune provides oscillatory or guided (pre-planned path) motion to other runes or the device it is powering.
• The Trough: The Trough rune collects almost any substance or force and is best paired with a Bucket rune for storing the collected item.
• The Bucket: The Bucket rune stores almost any substance or force and is given something to hold by an attached Trough rune. The amount a Bucket can hold depends on the strength of the caster.
• The Cannon: The Cannon projects anything that can be captured and stored by a Trough or Bucket. The force at which something is expelled depends on the strength of the caster.
• The Trigger: Perhaps the most important rune, the Trigger allows one to ensure that the runes it is attached to do not trigger until a condition is met. (The condition depends on the intention of the caster.)
Please also note that there is another aspect of magic, constellation magic, which is explained in this thread.